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Badminton Rules

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BADMINTON-RULES. PRESENTED BY THE YONEX SWISS OPEN. Court. The court is formed by two side lines and the base line. The Badminton Rules app is like your handy guide to this sport. You can check and refer to it anytime you want. The Badminton Rules app will provide easy and​. Overall badminton court dimensions are 44 feet long by 20 feet wide. This entire width is used in doubles but in singles, the court width is reduced to 17 feet. - #Badminton - rules #Outdoor #Games #Family #Fun #​ShermanFinancialGroup. BADMINTON NET HEIGHT: BWF court rules for shuttle badminton govern the type of playing surface, court size, height of the net, and boundary line markings.

Badminton Rules

Starting with a correct Badminton Grip is the foundation of Playing Badminton. Holding the racket wrongly will decrease your stroke's power and accuracy. Overall badminton court dimensions are 44 feet long by 20 feet wide. This entire width is used in doubles but in singles, the court width is reduced to 17 feet. - #Badminton - rules #Outdoor #Games #Family #Fun #​ShermanFinancialGroup. Badminton Rules: A Player's Guide (Play the Game) | Davis, Pat | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch. BADMINTON. Rules and Regulations Objective. The object of a badminton game is to hit the badminton shuttlecock over the badminton net. Badminton Rules - Free download as Word Doc .doc), PDF File .pdf), Text File .​txt) or read online for free. Starting with a correct Badminton Grip is the foundation of Playing Badminton. Holding the racket wrongly will decrease your stroke's power and accuracy. BADMINTONscotland is feeling curious. November 20, ·. Need a wee brush up on the rules of badminton before the #ScottishOpen commences tomorrow?

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Badminton Court Size and Measurement. In official tournaments, we toss a coin to decide who starts first. Different countries have different interesting ways to decide who serves first.

In Malaysia and Australia, we hit the shuttle high up into the air and let it fall to the ground. In Out Boundaries Singles and Doubles. Service boundaries.

Serve to the gray area. If your serve land on the court within the gray area, you get a point. If the shuttlecock lands anywhere within the yellow area, you get a point.

What happens when the shuttlecock falls on the line between the Inside and Outside area of the court? I find this question very popular among beginners.

Serving and Receiving — Where to Stand? Where should I stand while serving and receiving? Basically, you can stand anywhere within the Yellow area to serve.

You can stand anywhere within the Yellow area to receive the serve. Most players will choose to stand at the Red dot to receive the serve.

If the opponents win the rally and their new score is even, the player in the right service court serves; if odd, the player in the left service court serves.

The players' service courts are determined by their positions at the start of the previous rally, not by where they were standing at the end of the rally.

A consequence of this system is that each time a side regains the service, the server will be the player who did not serve last time.

Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served [13] this differs from the old system where players could only win a point on their serve and each game was played to 15 points.

A match is the best of three games. If the score reaches all, then the game continues until one side gains a two-point lead such as 24—22 , except when there is a tie at all, in which the game goes to a golden point.

Whoever scores this point will win. At the start of a match, the shuttlecock is cast and the side towards which the shuttlecock is pointing serves first.

Alternatively, a coin may be tossed, with the winners choosing whether to serve or receive first, or choosing which end of the court to occupy first, and their opponents making the leftover the remaining choice.

In subsequent games, the winners of the previous game serve first. Matches are best out of three: a player or pair must win two games of 21 points each to win the match.

For the first rally of any doubles game, the serving pair may decide who serves and the receiving pair may decide who receives.

The players change ends at the start of the second game; if the match reaches a third game, they change ends both at the start of the game and when the leading player's or pair's score reaches 11 points.

If a let is called, the rally is stopped and replayed with no change to the score. Lets may occur because of some unexpected disturbance such as a shuttlecock landing on a court having been hit there by players playing in adjacent court or in small halls the shuttle may touch an overhead rail which can be classed as a let.

If the receiver is not ready when the service is delivered, a let shall be called; yet, if the receiver attempts to return the shuttlecock, the receiver shall be judged to have been ready.

Badminton racquets are lightweight, with top quality racquets weighing between 70 and 95 grams 2. Carbon fibre has an excellent strength to weight ratio, is stiff, and gives excellent kinetic energy transfer.

Before the adoption of carbon fibre composite, racquets were made of light metals such as aluminium. Earlier still, racquets were made of wood.

Cheap racquets are still often made of metals such as steel, but wooden racquets are no longer manufactured for the ordinary market, because of their excessive mass and cost.

Nowadays, nanomaterials such as carbon nanotubes and fullerene are added to racquets giving them greater durability. There is a wide variety of racquet designs, although the laws limit the racquet size and shape.

Different racquets have playing characteristics that appeal to different players. The traditional oval head shape is still available, but an isometric head shape is increasingly common in new racquets.

Badminton strings for racquets are thin, high performing strings with thicknesses ranging from about 0. Thicker strings are more durable, but many players prefer the feel of thinner strings.

Some string manufacturers measure the thickness of their strings under tension so they are actually thicker than specified when slack.

Ashaway Micropower is actually 0. It is often argued that high string tensions improve control, whereas low string tensions increase power.

This is, in fact, incorrect, for a higher string tension can cause the shuttle to slide off the racquet and hence make it harder to hit a shot accurately.

An alternative view suggests that the optimum tension for power depends on the player: [14] the faster and more accurately a player can swing their racquet, the higher the tension for maximum power.

Neither view has been subjected to a rigorous mechanical analysis, nor is there clear evidence in favour of one or the other.

The most effective way for a player to find a good string tension is to experiment. The choice of grip allows a player to increase the thickness of their racquet handle and choose a comfortable surface to hold.

A player may build up the handle with one or several grips before applying the final layer. Players may choose between a variety of grip materials.

The most common choices are PU synthetic grips or towelling grips. Grip choice is a matter of personal preference. Players often find that sweat becomes a problem; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change their grip more frequently.

There are two main types of grip: replacement grips and overgrips. Replacement grips are thicker and are often used to increase the size of the handle.

Many players, however, prefer to use replacement grips as the final layer. Towelling grips are always replacement grips.

Replacement grips have an adhesive backing, whereas overgrips have only a small patch of adhesive at the start of the tape and must be applied under tension; overgrips are more convenient for players who change grips frequently, because they may be removed more rapidly without damaging the underlying material.

A shuttlecock often abbreviated to shuttle ; also called a birdie is a high-drag projectile , with an open conical shape : the cone is formed from sixteen overlapping feathers embedded into a rounded cork base.

The cork is covered with thin leather or synthetic material. Synthetic shuttles are often used by recreational players to reduce their costs as feathered shuttles break easily.

These nylon shuttles may be constructed with either natural cork or synthetic foam base and a plastic skirt. The shuttlecock shall be hit at an upward angle and in a direction parallel to the sidelines.

Badminton shoes are lightweight with soles of rubber or similar high-grip, non-marking materials.

Compared to running shoes, badminton shoes have little lateral support. High levels of lateral support are useful for activities where lateral motion is undesirable and unexpected.

Badminton, however, requires powerful lateral movements. A highly built-up lateral support will not be able to protect the foot in badminton; instead, it will encourage catastrophic collapse at the point where the shoe's support fails, and the player's ankles are not ready for the sudden loading, which can cause sprains.

For this reason, players should choose badminton shoes rather than general trainers or running shoes, because proper badminton shoes will have a very thin sole, lower a person's centre of gravity, and therefore result in fewer injuries.

Players should also ensure that they learn safe and proper footwork, with the knee and foot in alignment on all lunges. This is more than just a safety concern: proper footwork is also critical in order to move effectively around the court.

Badminton offers a wide variety of basic strokes, and players require a high level of skill to perform all of them effectively.

All strokes can be played either forehand or backhand. A player's forehand side is the same side as their playing hand: for a right-handed player, the forehand side is their right side and the backhand side is their left side.

Forehand strokes are hit with the front of the hand leading like hitting with the palm , whereas backhand strokes are hit with the back of the hand leading like hitting with the knuckles.

Players frequently play certain strokes on the forehand side with a backhand hitting action, and vice versa. In the forecourt and midcourt, most strokes can be played equally effectively on either the forehand or backhand side; but in the rear court, players will attempt to play as many strokes as possible on their forehands, often preferring to play a round-the-head forehand overhead a forehand "on the backhand side" rather than attempt a backhand overhead.

Playing a backhand overhead has two main disadvantages. First, the player must turn their back to their opponents, restricting their view of them and the court.

Second, backhand overheads cannot be hit with as much power as forehands: the hitting action is limited by the shoulder joint, which permits a much greater range of movement for a forehand overhead than for a backhand.

The backhand clear is considered by most players and coaches to be the most difficult basic stroke in the game, since the precise technique is needed in order to muster enough power for the shuttlecock to travel the full length of the court.

For the same reason, backhand smashes tend to be weak. The choice of stroke depends on how near the shuttlecock is to the net, whether it is above net height, and where an opponent is currently positioned: players have much better attacking options if they can reach the shuttlecock well above net height, especially if it is also close to the net.

In the forecourt , a high shuttlecock will be met with a net kill , hitting it steeply downwards and attempting to win the rally immediately.

This is why it is best to drop the shuttlecock just over the net in this situation. In the midcourt , a high shuttlecock will usually be met with a powerful smash , also hitting downwards and hoping for an outright winner or a weak reply.

Athletic jump smashes , where players jump upwards for a steeper smash angle, are a common and spectacular element of elite men's doubles play.

In the rearcourt , players strive to hit the shuttlecock while it is still above them, rather than allowing it to drop lower.

This overhead hitting allows them to play smashes, clears hitting the shuttlecock high and to the back of the opponents' court , and drop shots hitting the shuttlecock softly so that it falls sharply downwards into the opponents' forecourt.

If the shuttlecock has dropped lower, then a smash is impossible and a full-length, high clear is difficult. When the shuttlecock is well below net height , players have no choice but to hit upwards.

Lifts , where the shuttlecock is hit upwards to the back of the opponents' court, can be played from all parts of the court.

If a player does not lift, their only remaining option is to push the shuttlecock softly back to the net: in the forecourt, this is called a net shot ; in the midcourt or rear court, it is often called a push or block.

When the shuttlecock is near to net height , players can hit drives , which travel flat and rapidly over the net into the opponents' rear midcourt and rear court.

Pushes may also be hit flatter, placing the shuttlecock into the front midcourt. Drives and pushes may be played from the midcourt or forecourt, and are most often used in doubles: they are an attempt to regain the attack, rather than choosing to lift the shuttlecock and defend against smashes.

After a successful drive or push, the opponents will often be forced to lift the shuttlecock. Balls may be spun to alter their bounce for example, topspin and backspin in tennis or trajectory, and players may slice the ball strike it with an angled racquet face to produce such spin.

The shuttlecock is not allowed to bounce, but slicing the shuttlecock does have applications in badminton. See Basic strokes for an explanation of technical terms.

Due to the way that its feathers overlap, a shuttlecock also has a slight natural spin about its axis of rotational symmetry.

The spin is in a counter-clockwise direction as seen from above when dropping a shuttlecock. This natural spin affects certain strokes: a tumbling net shot is more effective if the slicing action is from right to left, rather than from left to right.

Badminton biomechanics have not been the subject of extensive scientific study, but some studies confirm the minor role of the wrist in power generation and indicate that the major contributions to power come from internal and external rotations of the upper and lower arm.

The feathers impart substantial drag, causing the shuttlecock to decelerate greatly over distance. The shuttlecock is also extremely aerodynamically stable: regardless of initial orientation, it will turn to fly cork-first and remain in the cork-first orientation.

One consequence of the shuttlecock's drag is that it requires considerable power to hit it the full length of the court, which is not the case for most racquet sports.

The drag also influences the flight path of a lifted lobbed shuttlecock: the parabola of its flight is heavily skewed so that it falls at a steeper angle than it rises.

With very high serves, the shuttlecock may even fall vertically. When defending against a smash , players have three basic options: lift, block, or drive.

In singles, a block to the net is the most common reply. In doubles, a lift is the safest option but it usually allows the opponents to continue smashing; blocks and drives are counter-attacking strokes but may be intercepted by the smasher's partner.

Many players use a backhand hitting action for returning smashes on both the forehand and backhand sides because backhands are more effective than forehands at covering smashes directed to the body.

Hard shots directed towards the body are difficult to defend. The service is restricted by the Laws and presents its own array of stroke choices.

Unlike in tennis, the server's racquet must be pointing in a downward direction to deliver the serve so normally the shuttle must be hit upwards to pass over the net.

The server can choose a low serve into the forecourt like a push , or a lift to the back of the service court, or a flat drive serve. Lifted serves may be either high serves , where the shuttlecock is lifted so high that it falls almost vertically at the back of the court, or flick serves , where the shuttlecock is lifted to a lesser height but falls sooner.

Once players have mastered these basic strokes, they can hit the shuttlecock from and to any part of the court, powerfully and softly as required.

Beyond the basics, however, badminton offers rich potential for advanced stroke skills that provide a competitive advantage.

Because badminton players have to cover a short distance as quickly as possible, the purpose of many advanced strokes is to deceive the opponent, so that either they are tricked into believing that a different stroke is being played, or they are forced to delay their movement until they actually sees the shuttle's direction.

When a player is genuinely deceived, they will often lose the point immediately because they cannot change their direction quickly enough to reach the shuttlecock.

Experienced players will be aware of the trick and cautious not to move too early, but the attempted deception is still useful because it forces the opponent to delay their movement slightly.

Against weaker players whose intended strokes are obvious, an experienced player may move before the shuttlecock has been hit, anticipating the stroke to gain an advantage.

Slicing and using a shortened hitting action are the two main technical devices that facilitate deception. Slicing involves hitting the shuttlecock with an angled racquet face, causing it to travel in a different direction than suggested by the body or arm movement.

Slicing also causes the shuttlecock to travel more slowly than the arm movement suggests. For example, a good crosscourt sliced drop shot will use a hitting action that suggests a straight clear or a smash, deceiving the opponent about both the power and direction of the shuttlecock.

A more sophisticated slicing action involves brushing the strings around the shuttlecock during the hit, in order to make the shuttlecock spin.

This can be used to improve the shuttle's trajectory, by making it dip more rapidly as it passes the net; for example, a sliced low serve can travel slightly faster than a normal low serve, yet land on the same spot.

Spinning the shuttlecock is also used to create spinning net shots also called tumbling net shots , in which the shuttlecock turns over itself several times tumbles before stabilizing; sometimes the shuttlecock remains inverted instead of tumbling.

The main advantage of a spinning net shot is that the opponent will be unwilling to address the shuttlecock until it has stopped tumbling, since hitting the feathers will result in an unpredictable stroke.

Spinning net shots are especially important for high-level singles players. The lightness of modern racquets allows players to use a very short hitting action for many strokes, thereby maintaining the option to hit a powerful or a soft stroke until the last possible moment.

For example, a singles player may hold their racquet ready for a net shot, but then flick the shuttlecock to the back instead with a shallow lift when they notice the opponent has moved before the actual shot was played.

A shallow lift takes less time to reach the ground and as mentioned above a rally is over when the shuttlecock touches the ground. This makes the opponent's task of covering the whole court much more difficult than if the lift was hit higher and with a bigger, obvious swing.

A short hitting action is not only useful for deception: it also allows the player to hit powerful strokes when they have no time for a big arm swing.

A big arm swing is also usually not advised in badminton because bigger swings make it more difficult to recover for the next shot in fast exchanges.

The use of grip tightening is crucial to these techniques, and is often described as finger power.

Elite players develop finger power to the extent that they can hit some power strokes, such as net kills, with less than a 10 centimetres 4 inches racquet swing.

It is also possible to reverse this style of deception, by suggesting a powerful stroke before slowing down the hitting action to play a soft stroke.

In general, this latter style of deception is more common in the rear court for example, drop shots disguised as smashes , whereas the former style is more common in the forecourt and midcourt for example, lifts disguised as net shots.

Deception is not limited to slicing and short hitting actions. Players may also use double motion , where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.

Players will often do this to send opponents in the wrong direction. The racquet movement is typically used to suggest a straight angle but then play the stroke crosscourt, or vice versa.

Triple motion is also possible, but this is very rare in actual play. An alternative to double motion is to use a racquet head fake , where the initial motion is continued but the racquet is turned during the hit.

This produces a smaller change in direction but does not require as much time. To win in badminton, players need to employ a wide variety of strokes in the right situations.

These range from powerful jumping smashes to delicate tumbling net returns. Often rallies finish with a smash, but setting up the smash requires subtler strokes.

For example, a net shot can force the opponent to lift the shuttlecock, which gives an opportunity to smash.

If the net shot is tight and tumbling, then the opponent's lift will not reach the back of the court, which makes the subsequent smash much harder to return.

Deception is also important. Expert players prepare for many different strokes that look identical and use slicing to deceive their opponents about the speed or direction of the stroke.

If an opponent tries to anticipate the stroke, they may move in the wrong direction and may be unable to change their body momentum in time to reach the shuttlecock.

Since one person needs to cover the entire court, singles tactics are based on forcing the opponent to move as much as possible; this means that singles strokes are normally directed to the corners of the court.

Players exploit the length of the court by combining lifts and clears with drop shots and net shots. Smashing tends to be less prominent in singles than in doubles because the smasher has no partner to follow up their effort and is thus vulnerable to a skillfully placed return.

Moreover, frequent smashing can be exhausting in singles where the conservation of a player's energy is at a premium.

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Badminton Rules Video

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